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NEW SPECIMEN

WHY THIS PROJECT?

"New Specimen" is an animated project that marks a significant departure in my creative oeuvre. It is the first project in which storytelling takes a central role, indicating a deliberate shift towards narrative-driven content. This departure is further underscored by the inclusion of dialogues, a novel feature in my portfolio, which enhances the depth and engagement of the narrative.

In conceptualizing "New Specimen," a deliberate choice was made to emulate a Hollywood-esque style, characterized by its emphasis on action, pace, and suspense. This inclination towards a frenetic montage underscores a conscious effort to appeal to a broader audience, aligning with mainstream sensibilities while preserving artistic integrity.

Integral to the project's realization is the extensive involvement in animation production. Leveraging the capabilities of Unreal Engine 5, I undertook the meticulous task of crafting facial and body animations, ensuring a seamless integration of expressive elements within the narrative framework. The culmination of these efforts materialized within a compressed timeframe of one month, underscoring a commitment to efficiency and proficiency in execution.

STILLS

New Specimen by ValOne - Still 1
New Specimen by ValOne - Still 2
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SYNOPSIS

In a distant future where technology has advanced beyond imagination, a groundbreaking discovery is made in a secretive laboratory. Scientists have developed a way to immerse test subjects into highly realistic simulations. However, the researcher leading this project has gradually descended into madness. The lab is now under the control of a mysterious entity with a dark agenda: to create a new species through unethical experiments. The test subject trapped in these virtual worlds, must navigate and survive the deadly challenges he faces, where the line between reality and illusion is perilously thin.

TEAM

Directed by ValOne
Written by ValOne & Vincent Guyon
DoP & Environment Design by Quentin Colus
Cloth Design & Texturing by Jon Sánchez
Motion Capture (Body & Face) by ValOne
Edit & Sound Design by ValOne
Color Grading by Zakaria Benkabouche
Lettering Design & Posters by Mugi

Mixed by Magma Studio

SOFTWARES

Unreal Engine 5.2
Marvelous Designer
Blender
Substance Painter

Embergen
DaVinci Resolve
LiveLink
MoveAI

CLOTH DESIGN

For the Specimen:

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Version with some of the clothes burned. The goal here is to make the clothes evolve during the short movie according to what's happening:

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New Specimen by ValOne - Cloth Design 2

For the scientific assistant:

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For the Big Boss:

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ENVIRONMENT DESIGN

Scene 01:

New Specimen by ValOne - Environment 1
New Specimen by ValOne - Environment 2
New Specimen by ValOne - Environment 3
New Specimen by ValOne - Environment 4

Scene 02:

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Scene 03:

New Specimen by ValOne - Environment 5
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Scene Forest burned:

CLOTH SIMULATION

Intro animation simulation:

Roll simulation:

Big boss cloth simulation:

Walk simulation:

Run then Slide simulation:

Environmental sheet simulation:

FACIAL RIGGING & ANIMATION

Capture.PNG
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Face animation:

Face & Body animation:

Face animation with a walking animation:

VFX

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Made with Embergen:

SUBSTANCE PAINTER

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New Specimen by ValOne - Substance Painter

CUSTOM METAHUMANS

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EDIT & SOUND DESIGN

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POSTERS

INSTA N°6.jpg
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Visuel n°1 INSTA poste.jpg
INSTA N°4.jpg
INSTA N°3.jpg
INSTA N°2.jpg
INSTA N°1.jpg
INSTA N°5.jpg
Visuel n°5.jpg
New Specimen by ValOne - Title 2
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New Specimen by ValOne - Title 6
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Miniature Youtube n°3.jpg
Miniature Youtube n°1.jpg

LETTERING DESIGN

New Specimen by ValOne - Title 1

Credits:

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